The concept of the Matt Mercer effect suggests that actual-play series like Critical Role are giving new players unrealistic expectations about what a roleplaying game should be. However, this issue is not new and stems from a lack of proper session planning.
A well-structured session zero, where players and the game master discuss expectations and boundaries, can help prevent disappointment and ensure a more enjoyable experience.

The problem lies not with Matt Mercer or actual-play series, but with the lack of time for session zero in pickup games or those run by inexperienced game masters.

Roleplaying is best introduced with friends, where trust and comfort can be established, making it easier for players to fully immerse themselves in the game.



