Lunarium launched on Steam on July 28, 2026, offering a hand‑drawn, moody world that feels ripped from a Nier cover while delivering Sekiro‑inspired combat. Players control Ave, a swordswoman, alongside the floating archer Lune, forming a duo that drives the game’s rhythm.
The game’s visuals—crumbling ruins, overgrown forests, muted palettes—evoke a 2‑D isometric take on soulslike environments. Combat hinges on precise dodges and a Sekiro‑style parry that builds a stagger meter, allowing Lune to fire a finishing arrow. A deep skill tree lets Ave chain dashes, craft cloaks, and experiment with damage‑boosting combos, while hidden shortcuts reward exploration. Despite occasional rough English, the banter between the two protagonists adds personality to the bleak setting.

Because its art, tight mechanics, and thoughtful level design stand out amid a flood of Steam releases, Lunarium deserves attention from both soulslike veterans and newcomers. Early impressions suggest it could become a benchmark for indie ARPGs this year, so players looking for a fresh, challenging experience should give it a try.



